top of page

Runners 4 Wings

Public·14 members

223 Mp4

Im a 11HCP (coming from 4 but have no time to practice and my short game is a disaster) hitting my 7I around 170 yards and my misses are typically fatting or thinning my shots. I also tend to play with a draw and which sometimes gets too much, especially with shorter irons.

223 mp4

If you're going to get fitted, you'll get more out of that experience if you don't go into it with preconceived notions from other players. Treat it like a clean slate fitting and trust the person helping you out unless it becomes clear that they don't know what they're doing.

From a fitting angle I'd probably look at all the weights: total club weight, shaft weight and swing weight. It's possible that your shafts and/or swing weight are too light for you leading to a lack of feel and loss of low-point control. But that's just a blind guess.

I believe my low-point control is the result of still sliding a bit too much, this has improved a lot last weeks when doing more rotation and less sliding and I would say that it's now less than 10% of my shots where I have this miss. But I still consider this as my "typical" miss, maybe together with some strikes out of the toe area from time to time ?

I honestly don't think you're going to see a significant difference in performance from your current irons to the ones you're considering. Both your current irons and the new ones are all in the same family of forged player's clubs, and there's only so much you can do to move the metal around. The short irons will be slightly more forgiving going from blades to a player's cavity, but honestly in the 7 iron and up, not much forgiveness is needed. And the MP223s have an undercut channel in the long irons, so you'll get a little more pop and forgiveness than the MP64s, but again I don't think it'll be that significant. If you're getting fitted, I think the shaft will have a bigger overall impact than the iron heads.

I absolutely loved playing my MP-64s those years, but after starting a family and having little to no practice time, I noticed a pretty significant amount of forgiveness with the JPX 921 Forged. It actually surprised me how much forgiveness I received after hitting one out on the toe. They don't sound/feel quite as good as a flushed 64, but they are still really nice. I went on a spree and bought 3 sets earlier this year to try out, Srixon ZX7, Mizuno JPX 921F and Mizuno MP 223...The 223 would probably be more suited to what you're used to. They feel great, and somehow they packed a little forgiveness in there.

I think you will notice that the 223 or 921 Forged are easier to hit/elevate in the long irons and also preserve more speed on mishits. Short irons you will likely get very similar performance.

The 223s have it all in my book. They are like a combo set themselves, but very compact and a lot more similar to the size irons you have vs the 921 Forged, which has a long blade. I have a set of 223s in the wrong shaft (too strong for me) but the heads are impressive. Fitting is a good idea but from what you have now the Mizuno Pro line will be the most seamless change.

The qualities that make a gun great for concealed carry may not be the same qualities that make a gun great for other purposes. is dedicated to helping you choose the perfect fit for your concealed carry needs by providing a selection of guns that are ready for the task.

Class 1: What makes a good HDA? This first class will introduce the project which is going to be used as an example throughout the whole course as well as explain the setup for generating roof tiles that needs to be turned into a Digital Asset. Afterwards, the focus will shift to exploring what makes a good HDA and getting a new perspective on how to better approach the HDA creation process.

Class 2: The User InterfaceThis lesson will cover the new dialog for creating HDAs in Houdini 19.5 and how to best leverage namespaces and versions. After, the roof tiles setup will start to be converted into a Digital Asset while applying all the concepts learned in the previous class. The main focus will be on creating the user interface by promoting parameters and looking at best practices and tips and tricks to keep the UI lean, organized and easy to use.

Class 3: Organizing the Internals, Part 1The next step is to clean up the HDA. This class will cover the best practices such as using internal attributes to avoid clashing with existing ones, being explicit about what attributes are being output by the HDA and maintaining all existing attributes and topology. Most of these concepts will first be applied with a new utility HDA for deleting primitives based on their area or perimeter.

Class 4: Organizing the Internals, Part 2Continuing the concepts from the last class, it will go over explicitly reading input attributes as opposed to just assuming it as well as other smaller details that can be added to HDAs to make them even more user friendly. The class will continue exploring how to improve the performance using the performance monitor and finally it will go over a few techniques to allow for workflows that will improve the responsiveness of the HDA to make it faster to iterate.

Class 8: TestingThis class will cover the importance of testing HDAs and how it can be applied in the context of Digital Assets. It will go over how tests can be created and run as well as their importance when it comes to making changes to the HDA. Different techniques to create and automate tests by comparing renders and geometry in Python will be introduced.

Class 9: ScriptingThis lesson will go over some Python use cases for HDAs such as menu scripts, event callbacks and caching. It will go over examples of event callbacks, how to create a custom menu script and how to cache menu data to improve the performance of the HDA. Finally it will cover creating a custom tab menu tool that can create multiple nodes.

Class 10: Project finalizationThis final class will go over finalizing the project and using the HDA created in all the previous lessons to finally generate the tiles that will be used in the final render. Finally it will cover the shading and rendering of the project. 041b061a72


Welcome to the group! You can connect with other members, ge...
Group Page: Groups_SingleGroup
bottom of page